Thanks a lot for the link, this is a very interesting source and most of my “optimizations” are based on this page actually.
Problem is I try to measure the efficiency of my “optimizations”. I try to find a way to profile the shaders.
So, regarding this article, question is how did @Arasfound out these values
He goes into timing a bit more here, but best of all he’s on this forum so I hope he reads this and realises we’re his greatest fans and helps us out
I don’t know how to do timing for it, but it should be in that xcode project.