Hi there,
Really weird problem I have discovered. Shadows on iOS don’t work.
I first noticed this on my latest project when testing so I thought I’d cut to the chase and test a brand new empty project with a plane and a cube with one directional light set to hard shadows. Checked the camera rendering path to Forward. Checked the project rendering path. Checked the quality settings are set to Hard Shadows / checked shadow distance. Checked the Player settings… Everything I can think of. Including someone said check the main camera Field of View setting so I checked that too.
Nothing… Just a cube without shadows…
I’m running Unity 4.3.4 Pro / iOS Pro on a Mac.
Shadows used to work in the past but I hadn’t used them for ages in preference for Lightmapping but I would like to use them now. Last thing I thought was they weren’t going to work.
Any ideas on what to check now? Or is this a genuine bug?
Thanks for any help,
Chris