we are trying to submit our app to Facebook for review. We are using native plugins, namely Prime31’s. As far as I understand, Unity does not support plugins on the iOS simulator, which is required by Facebook in order for them to review it. That’s the response from Prime31 aswell. The only other option I found is to have them review the production app that’s already live on the App Store. But that would mean that we would have an app live with broken Facebook functionality until they approve it. If it passed Apple’s review in the first place, since Facebook would not be working, that’s probably not the case. So my question is, has anyone had this issue in the past and has found a workaround? Thank you.
Try finding out what is issue after exporting to simulator.
Earlier we used that plugin and was able to successfully submit simulator build by just disabling the code related to cause of issue while compiling.