Hello everyone,
I’m currently trying to run my app on an iOS Simulator to debug an issue for iPad.
The error I’m getting in XCode (Version 12.3 (12C33)
) is Building for iOS Simulator, but the linked library 'lib_burst_generated.a' was built for iOS
.
I’m using Burst 1.3.9
and Unity 2020.1.17f1
. Full package.json:
{
"dependencies": {
"com.e7.notch-solution": "git://github.com/5argon/NotchSolution.git",
"com.google.external-dependency-manager": "1.2.163",
"com.google.firebase.analytics": "7.0.2",
"com.google.firebase.auth": "7.0.2",
"com.google.firebase.crashlytics": "7.0.2",
"com.google.firebase.installations": "7.0.2",
"com.google.firebase.messaging": "7.0.2",
"com.google.firebase.remote-config": "7.0.2",
"com.unity.2d.sprite": "1.0.0",
"com.unity.addressables": "1.16.15",
"com.unity.analytics": "3.5.3",
"com.unity.animation": "0.8.0-preview.4",
"com.unity.burst": "1.3.9",
"com.unity.device-simulator": "2.2.3-preview",
"com.unity.dots.editor": "0.11.0-preview.3",
"com.unity.entities": "0.16.0-preview.21",
"com.unity.ide.rider": "3.0.3",
"com.unity.inputsystem": "1.0.1",
"com.unity.localization": "0.9.0-preview",
"com.unity.mobile.notifications": "1.3.2",
"com.unity.nuget.newtonsoft-json": "2.0.0",
"com.unity.performance.profile-analyzer": "1.0.3",
"com.unity.platforms.android": "0.9.0-preview.9",
"com.unity.platforms.ios": "0.9.0-preview.9",
"com.unity.platforms.macos": "0.9.0-preview.9",
"com.unity.polybrush": "1.0.2",
"com.unity.probuilder": "4.4.0",
"com.unity.progrids": "3.0.3-preview.6",
"com.unity.properties": "1.3.0-preview",
"com.unity.properties.ui": "1.6.0-preview",
"com.unity.purchasing": "2.2.1",
"com.unity.purchasing.udp": "2.1.4",
"com.unity.quicksearch": "2.0.2",
"com.unity.render-pipelines.universal": "9.0.0-preview.72",
"com.unity.rendering.hybrid": "0.10.0-preview.21",
"com.unity.serialization": "1.6.1-preview",
"com.unity.test-framework": "1.1.19",
"com.unity.test-framework.performance": "2.2.0-preview",
"com.unity.timeline": "1.3.6",
"com.unity.ugui": "1.0.0",
"com.unity.uiextensions": "2.2.2",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
},
"scopedRegistries": [
{
"name": "Game Package Registry by Google",
"url": "https://unityregistry-pa.googleapis.com",
"scopes": [
"com.google"
]
},
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"com.unity.uiextensions"
]
}
]
}
Anything I’m missing? My vague memory is that this used to work without issues a couple months ago
Thanks,
Nico