Description of issue: We have two Cloud Build Target, both are iOS using the same GitHub and Code Branch. The Dev version (Has dev checked and uses adhoc signing) build at around 31 Mb. The Release version (Has Dev not check and uses Distribution signing) build at 179 MB. That is a huge difference with everything else the same. What is the problem?
Unity version: 5.5.0f3
XCode version: Set the Same
Source control: Github
Local build platform: Mac
Build target: iOS
Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors)
We use UTNotification, Google Play Services, Gallery Screenshot
Project name: Lovestruck
Build log (relevant chunk):