IOS Size huge different from a Dev Build and Release Build

Description of issue: We have two Cloud Build Target, both are iOS using the same GitHub and Code Branch. The Dev version (Has dev checked and uses adhoc signing) build at around 31 Mb. The Release version (Has Dev not check and uses Distribution signing) build at 179 MB. That is a huge difference with everything else the same. What is the problem?

Unity version: 5.5.0f3

XCode version: Set the Same

Source control: Github

Local build platform: Mac

Build target: iOS

Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors)

We use UTNotification, Google Play Services, Gallery Screenshot

Project name: Lovestruck

Build log (relevant chunk):

Is bitcode enabled on your build?
You might want to check these 2 links on Bitcode Bitcode

Yes it is, but is is enable for both the Dev build as well as the release code.

Hello,

Here is an existing thread that may help you with your issue: Why builds are so different in size? - Unity Services - Unity Discussions

  • Sophia