Our App get rejected because of “We discovered one or more bugs in your app when reviewed on iPad running iOS 10.3.3 on Wi-Fi connected to an IPv6 network.”.
The step where the app stucks with an IPv6 only connection is when we call the Social Platforms API of Unity.
Social.localUser.Authenticate ((bool success) => {
// Do Login Stuff
});
Did anyone made the same experience and knows what we need to change to make this IPv6
compatible ? We are using Unity 5.6.3f1.