Hi there iOS experts,
I’ve suffered in the past from short MP3 samples being clipped or not looping correctly. In the Unity docs it mentions the sample must end on a “sample boundary” to solve the issue, and states there are many tools to do this, but I don’t know of any, and a google search just came up with small separate tools that I haven’t heard of and don’t know whether to trust.
Can any major audio editors do this natively on export? I have CS4 SoundBooth and SoundForge, but can’t seem to find an option for this. I’d like a trusted integrated solution without messy external tools if possible.
Alternatively, can anyone recommend the best tool to achieve this? (doesn’t have to be free). A joint PC / Mac solution would be ideal.
Thanks for your help!
Richard