I’m developing a game for iOS using SpriteManager 2 and because iPhone4 has a resolution twice as higher than previous iPhones I want to know what target resolution should I target.
Will there be loss of quality if I make textures/sprites for 960x640 and play on a 480x320? And vice versa? Will I save good app size if I target 480x320 resolution? Any good practices?
One I noticed is that using “Truecolor” for compression method makes my sprites look how I want them to look, is that okay?