iOS started crashing on scene load?

hey guys, i realise this issue could be one of many things, but I’m hoping someone may be able to help anyway.

I’ve been working on a game testing it on my iPad mini and it’s been working well, I decided to work on the lightmapping of the level which is a city. I posted another thread about issues of the buildings not receiving the lightmapping data played around with the textures and rendering paths and finally got shadows on the buildings. Turns out it was my specular shaders, so i changed them to diffuse.

Anyway, I’ve been playing with the lighting for a few days last night finally got a bake I liked which ended up being 9 1024x1024 lightmaps. In between all this i bought an iPhone 5 so I made a build for that this is where the problems start.

When I start the level the game crashes. No problem I thought, maybe the iPhone 5 can’t handle it, so I built it on my iPad mini, same crash. :face_with_spiral_eyes:

Must be the lightmapping then, since that’s the only thing I changed. Cleared the lightmapping it still crashes.

Tried all the different render paths, deleted recompiled my xcode builds - just the same.

To make matters worse, I went to unzip an earlier backup they’re corrupt?!?! :-o

Does anyone have any suggestions for me to try?

Thanks

Curious,did you update your devices to iOS6?

Both came with 6.0.1 already. Been running on my Ipad mini fine.