Hi,
We are developing a complex game which have more number of textures. Most of textures are with non power of two textures. Shall I give ASTC(4x4) texture compression in iOS platform? We are supporting from iOS 11 and above.
Hi,
We are developing a complex game which have more number of textures. Most of textures are with non power of two textures. Shall I give ASTC(4x4) texture compression in iOS platform? We are supporting from iOS 11 and above.
It depends about devices. e.g. iPhone 5S has Metal support with A7 SoC (iOS GPU family 1) and it does NOT support ASTC, but has iOS 12
ETC2 is safe option for all Metal devices