I am using the IOS remote app with script to test a prototype (click screen to make 3d character go to XZ tapped location.)
I created a basic script to test touch input. (As shown at the beginning of https://www.youtube.com/watch?v=KrBWCUbfe4o&ab_channel=BudGames tutorial)
When I run it I see two entries in the Console (pictured below):
- First is called 0 - it has a counter that goes up automatically by the second.
- Second is called 1 - It isn’t creating unique logs for each press. It is showing a counter that appears to register longer presses as higher counts (Eg. Short tap +2, long press +12.)
How do I stop whatever the automatic counter is and get Unity to recognize each tap as one discrete tap?
Is this an IOS setting issue?

