IOS touch input for 3D games

I am using the IOS remote app with script to test a prototype (click screen to make 3d character go to XZ tapped location.)

I created a basic script to test touch input. (As shown at the beginning of https://www.youtube.com/watch?v=KrBWCUbfe4o&ab_channel=BudGames tutorial)

When I run it I see two entries in the Console (pictured below):

  • First is called 0 - it has a counter that goes up automatically by the second.
  • Second is called 1 - It isn’t creating unique logs for each press. It is showing a counter that appears to register longer presses as higher counts (Eg. Short tap +2, long press +12.)

How do I stop whatever the automatic counter is and get Unity to recognize each tap as one discrete tap?

Is this an IOS setting issue?

Update: Never figured out how to make this initial test script work but was still able to implement the final design.

Hey,

Im glad you fixed your issue.
I modified your tags, your question was for Unity Services / Remote Config, I believe your question was unrelated, please let me know otherwise.
CHeers