I have a simple scene with two cameras, a light source and some 3D Objects. When I add anti aliasing, one of the two cameras show only a black screen. When I remove the light source everything works fine. I’m using Unity5 and the error happens on iOS. Is there a workaround?
QualitySettings.antiAliasing = 2;
Edit: The blackscreen only appears when the light source (type directional) also have a shadow type of soft or hard.