iOS unity profiler cpu waits gpu

I guys,

I’m wondering why am i not seeing cpu-waits-gpu and some of other statistics in the ios unity profiler:

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iPhone Unity internal profiler stats:
cpu-player>    min:  9.2   max: 15.5   avg: 12.3
cpu-ogles-drv> min:  1.2   max:  2.7   avg:  1.6
frametime>     min: 12.9   max: 20.1   avg: 16.5
draw-call #>   min:  13    max:  14    avg:  13     | batched:    39
tris #>        min: 21944  max: 22184  avg: 22054   | batched:  4823
verts #>       min: 22510  max: 22768  avg: 22629   | batched:  2647
player-detail> physx:  1.4 animation:  0.2 culling  0.0 skinning:  0.8 batching:  1.8 render:  0.9 fixed-update-count: 1 .. 2
mono-scripts>  update:  2.0   fixedUpdate:  0.0 coroutines:  0.1 
mono-memory>   used heap: 610304 allocated heap: 872448  max number of collections: 0 collection total duration:  0.0
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Maybe i need to enable something else? When i enable ENABLE_BLOCK_ON_GPU_PROFILER, i see GPU>…Is that the same as cpu-waits-gpu?

Thanks in advance :slight_smile:

EDIT: I’m using Unity 3.5, Xcode 4.6.2, and doing test on an Iphone 4 xD

“If this value is too small then the profile skips displaying the value.”