iOS: Unity3DKit – integrate a Unity3D-powered view in any iOS app

Unity3DKit is a framework which wraps the iOS-Unity3D bridge code in a static library (.framework file).

It provides a set of classes which allow to use a UIViewController which wraps the Unity3D functionality. This allows to utilize Unity3D-powered views in otherwise native UIKit-driven applications.

To achieve something similar on your own you need to spend at least a day or more breaking down the iOS trampoline project Unity comes with – not to mention the need for some advanced Objective-C programming knowledge.

We are thinking about providing Unity3DKit for commercial licensing (via the Asset Store). Please let us know if you would be interested in purchasing it.

Short Video Overview:

https://vimeo.com/48143256

Video is private…

Video is public now.
We are using Unity3DKit productively in www.vuframe.com.

We have completed the upgrade to Unity 4.1.2 and are now looking for beta testers who want to use Unity3DKit.

Sign up here: dopanic.github.io/Unity3DKit/