iOS UnityEngine Crash 2017.3.1p1, many crashes :)

Our app is receiving many crash reports on iTunes from the engine code:

Incident Identifier: 67C40BC5-BF4B-4A1A-930D-8DC1ACB0307B
CrashReporter Key:
Hardware Model: iPhone9,1
Process: XXX-APP [1833]
Path: /var/containers/Bundle/Application/329C216F-9715-46BE-8347-03EB4C2204EB/XXX-APP.app/XXX-APP
Identifier: com.gamesture.XXX-APP
Version: 1.9.3.17
Code Type: ARM-64
Parent Process: ??? [1]

Date/Time: 2018-04-14 03:17:18 +0000
OS Version: iPhone OS 11.3 (15E216)
Report Version: 104

Exception Type: SIGTRAP
Exception Codes: #0 at 0x1029e32cc
Crashed Thread: 0

Thread 0 Crashed:
0 XXX-APP 0x00000001029e32cc 0x1029cc000 + 94924 CrashedCheckBelowForHintsWhy() (in XXX-APP) (CrashReporter.mm:92)
1 XXX-APP 0x0000000103f068c8 0x1029cc000 + 22259912 RuntimeInvoker_Void_t1185182177_RuntimeObject_RuntimeObject(void (*)(), MethodInfo const*, void*, void**) (in XXX-APP) (Il2CppInvokerTable.cpp:81176)
2 XXX-APP 0x0000000104945d1c 0x1029cc000 + 33004828 il2cpp::vm::Runtime::CallUnhandledExceptionDelegate(Il2CppDomain*, Il2CppDelegate*, Il2CppException*) (in XXX-APP) (Runtime.cpp:461)
3 XXX-APP 0x0000000104945c9c 0x1029cc000 + 33004700 il2cpp::vm::Runtime::UnhandledException(Il2CppException*) (in XXX-APP) (Runtime.cpp:562)
4 XXX-APP 0x0000000104307a20 0x1029cc000 + 26458656 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) (in XXX-APP) (ScriptingInvocation.cpp:344)
5 XXX-APP 0x000000010430c88c 0x1029cc000 + 26478732 MonoBehaviour::CallUpdateMethod(int) (in XXX-APP) (MonoBehaviour.cpp:552)
6 XXX-APP 0x0000000104175d90 0x1029cc000 + 24812944 void BaseBehaviourManager::CommonUpdate<BehaviourManager>() (in XXX-APP) (Behaviour.cpp:154)
7 XXX-APP 0x0000000104238218 0x1029cc000 + 25608728 PlayerLoop() (in XXX-APP) (PlayerLoop.cpp:175)
8 XXX-APP 0x00000001040594d0 0x1029cc000 + 23647440 UnityPlayerLoopImpl(bool) (in XXX-APP) (LibEntryPoint.mm:226)
9 XXX-APP 0x00000001029d977c 0x1029cc000 + 55164 UnityRepaint (in XXX-APP) (UnityAppController+Rendering.mm:270)
10 XXX-APP 0x00000001029d9668 0x1029cc000 + 54888 -[UnityAppController(Rendering) repaintDisplayLink] (in XXX-APP) (UnityAppController+Rendering.mm:77)
11 QuartzCore 0x00000001857a63c0 0x18579a000 + 50112
12 IOKit 0x00000001819af8a0 0x1819aa000 + 22688
13 CoreFoundation 0x00000001816d4b20 0x181601000 + 867104
14 CoreFoundation 0x00000001816efae8 0x181601000 + 977640
15 CoreFoundation 0x00000001816ef230 0x181601000 + 975408
16 CoreFoundation 0x00000001816ecc80 0x181601000 + 965760
17 CoreFoundation 0x000000018160cda8 0x181601000 + 48552
18 GraphicsServices 0x00000001835ef020 0x1835e4000 + 45088
19 UIKit 0x000000018b5ed78c 0x18b2d0000 + 3266444
20 XXX-APP 0x00000001029d24b0 0x1029cc000 + 25776 main (in XXX-APP) (main.mm:33)
21 libdyld.dylib 0x000000018109dfc0 0x18109d000 + 4032

Same Here :

Thread 0 Crashed:
0 questland 0x0000000102018548 0x1007c4000 + 25511240 JobQueue::Shutdown(JobQueue::ShutdownMode) (in questland) (JobQueue.cpp:193)
1 questland 0x000000010201808c 0x1007c4000 + 25510028 JobSystem::ShutdownJobThreads() (in questland) (JobSystem.cpp:34)
2 questland 0x000000010202ee1c 0x1007c4000 + 25603612 PlayerCleanup(bool) (in questland) (Player.cpp:595)
3 questland 0x0000000101e51438 0x1007c4000 + 23647288 UnityCleanup (in questland) (LibEntryPoint.mm:195)
4 questland 0x00000001007dfae8 0x1007c4000 + 113384 -[UnityAppController applicationWillTerminate:] (in questland) (UnityAppController.mm:392)

Hi dfurmanGS,

Do you have any solution for this crash?

Regards,
Hakan Saglam