In my game (The Legend of Janosik) I have implemented Unity Ads …it works perfectly on android.
On iOS it also works fine (I can see real video ads), but only when I run it from Xcode (my iPhone connected via cable). When I upload the same version of game to iTunes, video ads are not working because Advertisement.IsReady() returns false. What could be worng?
Sorry that you hit this particular release of Unity… was caused by a change on engine side related to stripping/optimizing iOS builds, and unfortunately our automation back then didn’t involve actually trying to build an .ipa file, only running from Xcode