iOS VideoPlayer doesn't unload temp RenderTexture in 2019

In Unity 2018 this worked fine - after upgrading to Unity 2019.1.8f the memory allocated after playing a movie with a VideoPlayer is never released.

        videoPlayer.Stop();
        Destroy(videoPlayer);
        imgCutscene.texture = null;
        yield return Resources.UnloadUnusedAssets();

Even after changing a scene the memory is not released anymore. Unity’s profiler doesn’t show anything - only XCode shows the memory continuously going higher.

What else could/should I try ? I’m getting a bunch of build time warnings from deprecated API’s being used regarding GLframeBuffer etc.

Actually it seems like standalone has a leak too - Unity Profiler wouldn’t show it at all - but observing for example the activity monitor shows a steady increase in memory that does not reflect the Unity Profiler at all.

I think it is best to report the issue to Unity.