I am adding DLC to an iOS game. This DLC is expected to be about 30 MB in size. I am referencing:
http://docs.unity3d.com/Documentation/Manual/iphone-Downloadable-Content.html
According to the above web page:
- The place to store an asset bundle is provided from
Application.dataPath - Then at the bottom of the same page, “Note that the contents of Documents is cached to iCloud, so is not a location to store asset bundles in a shipping title.”
The two statements above seem to contradict each other. I do not want to store 30 MB in the user’s iCloud. I’d rather re-download the asset pack if it is missing.
Where do I put the DLC once it’s been downloaded?