iOS - Wierd lighting on dynamic objects after upgrading 5.5 to 2017.2.0p1

I’ve upgraded to 2017.2 fine. I rebaked the scene again with my light probe group and it was fine in the editor, but on ios the lighting is nonexistant except for the shadows. I have one directional light set to mixed and using the substractive option for the lightbaked.

Problem on IOS

okay on editor

Bump. This happens on substractive mode, with a custom shader from shader forge. realtime lighting is fine.