iOS with VR enabled (Cardboard) can't be build through Cloud Build?

[xcode] ld: library not found for -lGTMSessionFetcher
[xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
[xcode] ** ARCHIVE FAILED **
[xcode] The following build commands failed:
[xcode] Ld /BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-dtrbedwwuagmbsdpooeorzqgxokw/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/arm64/cai normal arm64
[xcode] Ld /BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-dtrbedwwuagmbsdpooeorzqgxokw/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/cai normal armv7
[xcode] (2 failures)

I can build it on local OSX.

What is the error?

1 Like

Hi,

Cardboard for iOS requires Cocoapods, which Cloud Build does not currently support (though it is on the radar for the future).

Is there any workaround for this? (I can’t seem to find one but asking anyway!)

We rely on both Cardboard and UCB for our product – UCB worked fine until we upgraded to use Unity’s Native VR support for Cardboard.

1 Like

I also want to ask a workaround.

Cardboard is officially supported in Unity (Native, no extra plugin), and it doesn’t support Cloud Build.

Can you tell me when can we get this? in 1 months? 3 months? a year?