iOS won't spawn my game Object

hi guys

i need your help, so yesterday i want to port my game to iOS, this is not my first time porting it, the previous version always port sucessfully, but not now

i’m using Unity 5.3.4 and 5.3.5 with Xcode 7.3 on El Capitan, its suscessfully compile from the XCode, but all the object that i initilize and spawn at the start of the scene wont show up on the game, i dont know whats wrong with it since theres no error on Unity or XCode itself

heres the device log
Log

2016-05-31 20:22:44.637 gojack[767:177867] → registered mono modules 0xde7ab0
2016-05-31 20:22:44.888 gojack[767:177867] You’ve implemented -[ application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add “remote-notification” to the list of your supported UIBackgroundModes in your Info.plist.
→ applicationDidFinishLaunching()
2016-05-31 20:22:46.673 gojack[767:177867] [OrientationManager] new orientation: 0
→ applicationDidBecomeActive()
2016-05-31 20:22:46.677 gojack[767:177867] [OrientationManager] new orientation: 1
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-124.1
GLES: 2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
ression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device
Initialize engine version: 5.3.5f1 (960ebf59018a)
Shader ‘Custom/CurvedTree’: fallback shader ‘Platogo/Unlit Texture Alpha’ not found
Shader ‘Custom/CurvedTree’: fallback shader ‘Platogo/Unlit Texture Alpha’ not found
Shader ‘Custom/CurvedTree’: fallback shader ‘Platogo/Unlit Texture Alpha’ not found
Shader ‘Custom/CurvedTree’: fallback shader ‘Platogo/Unlit Texture Alpha’ not found
UnloadTime: 18.664042 ms
2016-05-31 20:22:49.033 gojack[767:177867] [NotifyEventListener] Method=DidReceiveAppLaunchInfo, Message={}
2016-05-31 20:22:49.053 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
Using SDK 6.2.2, Build 150414.98558e55096475c
FB:Init(InitDelegate, String, Boolean, Boolean, Boolean, Boolean, Boolean, HideUnityDelegate, String)
FB:Init(InitDelegate, HideUnityDelegate, String)

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:49.120 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
2016-05-31 20:22:49.121 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
ONLINE!
bannerAndPopUpVendor:Awake()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DELETE EVERYTHING
bannerAndPopUpVendor:Awake()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:49.149 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
2016-05-31 20:22:49.728 gojack[767:177867] Initializing Unity Ads version 1506 (Unity 5.3.5f1) with gameId 1041823
2016-05-31 20:22:49.781 gojack[767:178076] Requesting Unity Ads ad plan from https://impact.applifier.com/mobile/campaigns?platform=ios&gameId=1041823&sdkVersion=1506&rawAdvertisingTrackingId=0FD1F6D4-C9A7-47CD-ADAA-8BBA44CA06FE&advertisingTrackingId=c19918e335590027ffddb277ed0c9af1&trackingEnabled=1&softwareVersion=9.3.2&deviceType=iPhone5,2&connectionType=wifi&unityVersion=5.3.5f1&iosNetworkType=CTRadioAccessTechnologyHSDPA&test=true
ios

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Phone

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:50.127 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
2016-05-31 20:22:50.129 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
31 20
c__Iterator14:MoveNext()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:50.168 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
Setting up 1 worker threads for Enlighten.
Thread → id: 40e85000 → priority: 1
FB.Init completed: Is user logged in? False

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ibunda banner
c__Iterator9:MoveNext()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:50.539 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
2016-05-31 20:22:50.853 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
unsupported URL
c__IteratorD:MoveNext()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:51.346 gojack[767:178076] Unity Ads initialized with 3 campaigns and 2 zones
Shader ‘Custom/CurvedTree’: fallback shader ‘Platogo/Unlit Texture Alpha’ not found
The referenced script on this Behaviour (Game Object ‘Missing Prefab (Dummy)’) is missing!

(Filename: Line: 1655)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘FORWARD’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘FORWARD_DELTA’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘SHADOWCASTER’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - All passes removed
UnloadTime: 23.831331 ms
ONLINE!

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:22:59.601 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
2016-05-31 20:22:59.602 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
test

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

UnauthorizedAccessException: Access to the path “/var/mobile/Containers/Data/Application/280DC265-ABD8-41A3-8B87-74D09910FB24/Documentstemp.gjk” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.StreamWriter…ctor (System.String path, Boolean append) [0x00000] in :0
at System.IO.File.CreateText (System.String path) [0x00000] in :0

(Filename: currently not available on il2cpp Line: -1)

POPUP ADA
offlinePopUpAndBannerIngameScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BANNER ADA
offlinePopUpAndBannerIngameScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestList

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 5816.
Total: 54.096542 ms (FindLiveObjects: 1.158666 ms CreateObjectMapping: 0.248750 ms MarkObjects: 7.495541 ms DeleteObjects: 44.413834 ms)

2016-05-31 20:22:59.897 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
2016-05-31 20:22:59.898 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
BILLBOARD ONLINE
c__Iterator1E:MoveNext()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2016-05-31 20:23:00.118 gojack[767:177867] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
BILLBOARD ONLINE
c__Iterator1E:MoveNext()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SPAWN BILLBOARD

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kiri
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kiri
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kiri
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kiri
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kiri
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mid
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

pindah kanan
_PlayerScript:slidePanel()
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:Process()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

trigger road

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

→ applicationWillResignActive()
→ applicationDidEnterBackground()
2016-05-31 20:24:24.727 gojack[767:177867] [OrientationManager] new orientation: 1

hope you guys can help, ive been stuck here for about a week
thank you in advance

up

Get lunar mobile console from the asset store (free for now) and see if you get any errors showing up when your on device.