Hi all,
I have spent the last month or so reading and watching as many tutorials for Unity iOS that I can find. There are some great resources out there and I have learned a lot.
My question:
All of the side scroller tutorials I have come across get you to a point where you have a functioning character running and jumping from platform to platform. All of these example have a fairly small world (like 5 or 6 platforms).
Is this because the performance of an iOS game is limited or is just because that is all that the tutorial decides to include?
If it is limited, how would I approach creating a long level that allows the character to progress along a larger terrain (many sequential platforms)? The concept I would use as an example would be a game like B.C. Quest for Tires. I want to create a similar game for iOS.
If this is possible let me know and I could post some code showing what point I have developed to and hopefully I could find a solution for generating a longer level of terrain. Would I need to create all of the platforms and objects for the level when it loads and then render them when they get close to the camera frame?
Thanks for taking the time to read my post and I appreciate any help the community has to offer.
Take care,
Rob