I’ve stepped through and let it run for about 10 minutes and it constantly prints out False at Debug.Log(www.isDone);. It works in Editor and on Android. I know the code is quite ugly but I’m trying almost everything at this point and I’d be very grateful for any insights.
using UnityEngine;
using System.Collections;
public class CoroutineHelper : MonoBehaviour {
private WWW response;
private string sometext;
public WWW runCoroutine(string url) {
Debug.Log("Start coroutine");
StartCoroutine(download(url));
return response;
}
IEnumerator download (string atlasName)
{
WWW www = new WWW (atlasName);
do{
Debug.Log("In while yield");
try{
Debug.Log("In try");
Debug.Log (www.isDone);
Debug.Log(www.text);
Debug.Log ("After Catch area");
if(www.error != " "||www.error != null){
response = www;
Debug.Log ("Error Break");
break;
} else if (www.text != " "||www.text != null)
{
response = www;
Debug.Log ("Break");
break;
}
}catch {
Debug.Log("Continue");
continue;
}
Debug.Log("Break2");
//yield return null;
}while(true);
yield return www;
}
}
Turns out I was asking the wrong question, but this answer is correct.
– SamKeane