Hi,
I have a Game about to be released developed with Xcode iOS 4.3, already approved by appstore last week (but unreleased as yet).
I just finished the upgrade of iPad to iOS5, upgraded MacBookPro, upgraded Xcode to iOS5.
Game now crashes running a normal unity build onto the iPad from xcode, with a number of
"Thread 1: Program received signal “Exec BAD_ACCESS” "
BUT if I build it as a Unity development build and hook up the profiler…it starts ok and runs on the iPAD.
This is the same project , unchanged, used to submit for successful approval under iOS 4.3
AAAAAAAAAAAAAAAARGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHH! (scuse me, just venting!)
Any ideas on what I should be looking for?
[just got over a long process fixing a drm bug for the Mac desktop release early this morning and now this pita]
Hi Andy,
Thanks for the reply.
Plenty of Ram, checked and freed up beforehand.
What I don’t get is why it works fine as a development build, but fails now when I uncheck development build.
That’s not consistant behaviour afaik. What does development build do that normal build is not doing.
App works fine in editor, fine on iPad as development build, crashing as normal build.