My shader is not working anymore on iOS 5 Device (iPhone 4 iOS5.0) - it still works fine on iOS 4.x
Are GLSL Shaders not supported anymore by iOS 5.0 ?
Here is my shader code:
Shader "Water"
{
Properties {
_MainTex ("Texture 1", 2D) = "black" {}
_Color ("Color", Color) = (1,1,1,1)
_Color2 ("Color", Color) = (1,1,1,1)
_SphereTex ("Environment Sphere", 2D) = "black" {}
}
SubShader
{
Tags {
"RenderType"="Opaque"
"Queue"="Transparent-1"
}
Cull Back
//AlphaTest Greater 0
zwrite On
Pass
{
Name "UNLIT2"
GLSLPROGRAM
varying mediump vec4 uv;
varying mediump vec3 normalDirection;
varying mediump vec3 viewDirection;
varying mediump vec3 reflectedDirection;
#ifdef VERTEX
uniform mediump vec4 _MainTex_ST;
uniform mediump vec4 _MainTex2_ST;
uniform mediump vec4 _MyOffsets;
uniform mediump vec3 _WorldSpaceCameraPos; // camera position in world space
uniform mediump mat4 _Object2World; // model matrix
uniform mediump mat4 _World2Object; // inverse model matrix
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex - vec4(0.0, 0.0, 0.0, 0.0));
uv.xy = gl_MultiTexCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw + _MyOffsets.xy;
uv.z += 0.5;
uv.zw = gl_MultiTexCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw + _MyOffsets.zw;
normalDirection = normalize(vec3(vec4(gl_Normal, 0.0) * _World2Object));
viewDirection = vec3(_Object2World * gl_Vertex - vec4(_WorldSpaceCameraPos, 1.0));
reflectedDirection = (normalize(reflect(viewDirection, normalize(normalDirection)))*0.5-0.5) * 0.5 -0.25;
}
#endif
#ifdef FRAGMENT
uniform mediump sampler2D _MainTex;
uniform mediump sampler2D _SphereTex;
uniform lowp vec4 _Color;
uniform lowp vec4 _Color2;
void main()
{
mediump float t = uv.x *1.0 - 0.5;
t*= t * _Color.a;
mediump vec4 texCol1 = texture2DLod(_MainTex, uv.xy, 0.0);
texCol1 = texCol1/2.0 + texture2DLod(_MainTex, uv.zw, 0.0)/2.0;
mediump vec4 texCol3 = texture2DLod(_SphereTex, reflectedDirection.xy + texCol1.xy * 0.125, 0.0);
texCol3 = texCol3 * (1.0 - _Color2.a) + _Color2.a * _Color2;
gl_FragColor = texCol3* (1.0 - t) + (t) * _Color;
}
#endif
ENDGLSL
}
}
}
Can anyone help me out please? The submission should be next week - so I am a bit afraid !