Has anyone managed to get a build working for iOS 7.1 and xcode 5.1? I can debug a build fine on a device (non-64) but as soon as I try to archive a build for release I got a lot of errors. The main one being
ld: file is universal (2 slices) but does not contain a(n) armv7s slice: /Libraries/libiPhone-lib.a file ‘/Libraries/libiPhone-lib.a’ for architecture armv7s
I’m a bit surprised that Unity still doesn’t have an options for iOS 7 as a target SDK (I can understand 7.1 not being there yet).
I’m using Unity 4.3.4f1
I’ve looked around at stackoverflow etc. to try and resolve this error, but I’m not sure if it’s specific to Unity or to Xcode. I’ve integrated admobi via the google plugin so not sure if this is what’s out of date. I’ve got some time later where I might remove it and see if that works. I’m lead to believe it’s Unity however as I also get a lot of libpng errors surrounding the png files that Unity creates for the splashscreen (to be clear I have not edited these images, just dragged them to the appropriate slots)
Anyone got this working?
Thanks