iOS9: App will load launched from XCode, partially loads from Springboard

Using iOS 9 beta 2. The same problem exists with iOS 9 beta 1.

Using iOS 8, the game works absolutely fine.

On iOS 9, My game loads perfectly will load perfectly when launched from XCode, but it fails to load resources (eg textures) when launched from Springboard.

Using the iOS9 beta on an iPad Mini 3 (retina).

If I build and run the game from XCode, the game loads fine and all assets load correctly.

If I then close from xcode (press stop), then relaunch the game from the spring board, assets fail to load.

  • Some textures succeed in loading (not many, only small textures)

  • Sounds fail to load and play

  • Unable to load subsequent scenes (app hangs during the loading process)

This problem exists if I build using XCode 6.3.2 or XCode 7 beta.

I’ve created XCode projects using 4.6.5, 4.6.6, and 5.1.1.

I notice other games on the store are show similar problems (e.g. “Dash Up!”, and “Robot Unicorn Attack”).

Are other developers encountering this issue? This will be a major problem once iOS9 goes public.

I’m also encountering the same issue, as described, when building the Xcode project from Unity 5.1.1p1. Building on Xcode 6.4 to iOS 9 Beta 3