global-metadata.dat : 2 times the same file with exactly the same size = 3.6 Mo (one time in the root folder and the other time in Data/Managed/Metadata). It’s the same, exactly the same.
Do you have any idea to help us to understand what are those files ?
“Failed to add the asset file size for sharedassets0.resource” in UnityEditor.HostView:OnGUI() when building the Windows player. Seems to succeed, though, so I’m curious what impact this will have.