iPad 3 drops framerate!

Hi,

First of all, I have searched and searched the forum but I cant find any solution to this problem.

I am aware of the facts that iPad3 has retina display and by default a quad gpu. But I cant figure out on how to boost up my builds so that the game is playable on an iPad3?

I have tried every setting under the player settings but nothing works? I am on Unity4 and having iOS pro.

My test so far is:

iPad 3 : 15 → 25 fps
iPad 2: 42 → 60 fps
iPhone 5 : 55 → 60 fps

Anyone that have any tips on how to build for iPad3 and boost up the performance?

Regards, Joakim

did you try using remote/internal profiler to see whats up?
did you try rendering to lower res?

Options:

  1. Use Screen.SetResolution and lower the resolution when device is iPad 3
  2. Remove effects and lower the quality (particles, shaders)

I dont have the device at home, it is a friend thats testing so it is hard to profile that device.

Joakim

Ok, so I can test to use target resolution to : Auto (Best performance), or should I force the screen resolution by code?

Joakim

If you use Auto (Best performance), it will have an effect to all devices