iPad 3 leaked display purported to be retina resolution

Or at least, they’ll probably call it retina, even though 2048x1536 at 9.7 inches is actually ~267ppi, not the iPhone4/4s’s 326ppi (which yes, isn’t actually the maximum the human eye can see anyway; trying to preemptively nip any pointless rehashed arguments in the bud here).

What sort of impact do you think this will have on 3d game development? Unless the GPU is massively overhauled, won’t this cripple performance of AAA quality visuals like shadowgun, infinity blade 2 and dead space? These games obviously have to sacrifice a lot to get running at the current resolutions, with sparse amounts of enemies per encounter and whatnot.

At 10 inches you could run half that and not see a difference.

I don’t think so, I can quite clearly see the difference between my old 3gs and my 4s at 10 inches.

Apple describe Retina as being where pixels cannot be distinguished at normal viewing distance. This was determined to be 300ppi for the typical phone viewing distance of 12 inches. An iPad is usually held further away, so will probably be described as Retina.

If the iPad 2 had a 2048 x 1536 display, it might have had as much performance as an iPad 1. I wouldn’t be surprised if the iPad 3 had something like iPad 2 performance, but at Retina resolution.

The game I am working on runs very smoothly on an iPad 1, and benefits from high resolution, so I am hoping to be able to support the new resolution, my code has been designed to adapt easily. What will we need to do in Unity? I assume I will be able to detect the screen with Screen.height? I am hoping the only other thing I will need is an icon that I guess will be 144 x 144 pixels. I presume it is easy to alter info.plist until Unity adds official support?

If we are very lucky, Unity will be ready for this as there have been rumours for so long.

But do you really need 2k X 1.5k on a 10 inch screen? Really? That’s even higher than 1080p and that looks great on 22 inch monitor. I don’t see any use of such high res on a mobile device, all it will do is eat performance. So unless apple invented atomic battery, I doubt the device will run for long.

My 24" 1920 x 1200 screen doesn’t look very sharp after looking at my iPhone 4 screen. The current iPad screen seems quite low res when reading on it. 2048 x 1536 will be great.

A lot of the power requirements for a screen comes from the backlight, which is still the same size. Although the backlight will need to be a bit stronger as the smaller pixels will not transmit light as easily, unless they are using the rumoured IZGO technology from Sharp.

But then you will be able to link it to your HDtv and go WOW!

You also need to factor in eyesight, some people have < 20/20 and some have > e.g. 20/15.

Now what I think is a bit more interesting is how fast is the GPU, you don’t want a larger screen to fill and have no more Gfx bandwidth to fill it!

Actually quite a lot of power is used to render all these pixels.

And go wow 1080p? Or did you mean something else, I don’t get it.

Come on 1080p or 1920×1080 is just a stepping stone you know they will be going for higher resolutions.

Moore’s law also applies to LCD panels! ;0)

https://www.youtube.com/watch?v=9U7e_quvkPQ

Indeed they will and I can’t wait. Come on OLED become cheap.

Sorry I wasn’t clear, I was talking about power use of the screen itself. When not doing anything hard (a lot of the time when not playing games) there will be little difference.

If there is a die-shrink (as has been rumoured), it would reduce the power required for computing, therefore offsetting the extra rendering work to some extent.

The leaked components did show more space given to batteries. I doubt we will see a major reduction in battery life.

That would be nice. Or Sony’s Crystal LED, I think that will be good also.

Yes, really. 1024x768 on 10" is a fairly lousy resolution. You’re just used to it, so it seems OK, but it’s not really. The same way 480x320 for 3.5" seemed OK at first, but then the iPhone 4 was released.

You’ll note that the power usage difference between iPhone 3GS and iPhone 4 is minimal. The screen resolution has little effect on most things as far as power goes; the only potential difficulty is games or other video-intensive apps where you have 4X the pixels to update every frame. However, if the GPU isn’t updated to handle it, many games will still look OK running at 1024x768; it’s things like text that benefit most from the higher resolution. Also it’s quite possible to make the GPU do more work while using a similar amount of power; they’ve done it before, by using more efficient techniques.

–Eric

Fair enough, I rest my case.

Seems so strange that OLED is more expensive… expecialy for such high PPI like the retina display.

This is how i think apple dose it:

By saying that the retina display can display the same res as the human eye people think its going to wow them but it lacks color etc(also isent actualy the human eye resulution)
Then by saying the Ipad 3 screen is retina display they are further deciving us.