iPad Beta7 Dynamic Batching

My program rendered just fine on 3.0 beta 6. On installing 3.0 beta 7 everything is fine in the editor. But when I built to the iPad a lot of the textures turned white or shades of grey. I discovered two new options in the build settings. “Static Batching” and “Dynamic Batching”. With Dynamic Batching turned on( default) it caused this texture problem, with it off my program rendered correctly again.

I’m using a “Texture Only” shader for all objects.
Shader “Texture Only” {
Properties {_MainTex (“Texture”, 2D) = “”}
SubShader {Pass {SetTexture[_MainTex]} }
}

Is anyone else having this problem? Am I missing a way to get batching working properly?

Yes, quite a few people are :slight_smile: I’m sure they’re on top of it.

The workaround is to set Normals to None instead of Calculate/Import in FBX Importer inspector

Thanks a lot, that’s extremely helpful :slight_smile: