Ipad crash on runtime: "ScreenSpaceShadows shader is not supported"

Hello,

My app crash on launch with following error:

GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A7 GPU
Initialize engine version: 2019.4.10f1 (5311b3af6f69)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/ScreenSpaceShadows' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
CrashReporter: Successfully deleted pending crash report after sending it: /var/mobile/Containers/Data/Application/CD3F5451-F701-4003-AEE5-59113210A966/Library/Caches/CrashReports/crash-pending.plcrash
Uploading Crash Report
2020-09-22 10:46:29.406355+0200 Luminos[416:21064] -[_NSISVariableObservable surface]: unrecognized selector sent to instance 0x282ce04e0
2020-09-22 10:46:29.429087+0200 Luminos[416:21064] Uncaught exception: NSInvalidArgumentException: -[_NSISVariableObservable surface]: unrecognized selector sent to instance 0x282ce04e0
(
    0   CoreFoundation                      0x0000000221996198 <redacted> + 252
    1   libobjc.A.dylib                     0x0000000220b6e9f8 objc_exception_throw + 56
    2   CoreFoundation                      0x00000002218b29bc <redacted> + 0
    3   CoreFoundation                      0x000000022199b9c8 <redacted> + 1408
    4   CoreFoundation                      0x000000022199d65c _CF_forwarding_prep_0 + 92
    5   UnityFramework                      0x000000010280a4e8 -[DisplayManager enumerateDisplaysWithBlock:] + 196
    6   UnityFramework                      0x00000001033d73f8 _ZN14GfxDeviceMetal10BeginFrameEv + 76
    7   UnityFramework                      0x0000000102da99d8 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 29504
    8   UnityFramework                      0x00000001033d9340 GfxDeviceWorkerAutoreleasePoolProxy + 68
    9   UnityFramework                      0x0000000102daba5c _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 92
    10  UnityFramework                      0x0000000102da2334 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
    11  UnityFramework                      0x0000000103065634 _ZN6Thread16RunThreadWrapperEPv + 76
    12  libsystem_pthread.dylib             0x00000002215b42c0 <redacted> + 128
    13  libsystem_pthread.dylib             0x00000002215b4220 _pthread_start + 44
    14  libsystem_pthread.dylib             0x00000002215b7cdc thread_start + 4
)

Sound to be relative to Universal Render Pipeline’s ScreenSpaceShadows shader…any ideas or suggestions !?

Thanks

Hi, I have the same problem. Did you manage to solve it?
Thanks,