Hello,
My app crash on launch with following error:
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A7 GPU
Initialize engine version: 2019.4.10f1 (5311b3af6f69)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/ScreenSpaceShadows' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
CrashReporter: Successfully deleted pending crash report after sending it: /var/mobile/Containers/Data/Application/CD3F5451-F701-4003-AEE5-59113210A966/Library/Caches/CrashReports/crash-pending.plcrash
Uploading Crash Report
2020-09-22 10:46:29.406355+0200 Luminos[416:21064] -[_NSISVariableObservable surface]: unrecognized selector sent to instance 0x282ce04e0
2020-09-22 10:46:29.429087+0200 Luminos[416:21064] Uncaught exception: NSInvalidArgumentException: -[_NSISVariableObservable surface]: unrecognized selector sent to instance 0x282ce04e0
(
0 CoreFoundation 0x0000000221996198 <redacted> + 252
1 libobjc.A.dylib 0x0000000220b6e9f8 objc_exception_throw + 56
2 CoreFoundation 0x00000002218b29bc <redacted> + 0
3 CoreFoundation 0x000000022199b9c8 <redacted> + 1408
4 CoreFoundation 0x000000022199d65c _CF_forwarding_prep_0 + 92
5 UnityFramework 0x000000010280a4e8 -[DisplayManager enumerateDisplaysWithBlock:] + 196
6 UnityFramework 0x00000001033d73f8 _ZN14GfxDeviceMetal10BeginFrameEv + 76
7 UnityFramework 0x0000000102da99d8 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 29504
8 UnityFramework 0x00000001033d9340 GfxDeviceWorkerAutoreleasePoolProxy + 68
9 UnityFramework 0x0000000102daba5c _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 92
10 UnityFramework 0x0000000102da2334 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
11 UnityFramework 0x0000000103065634 _ZN6Thread16RunThreadWrapperEPv + 76
12 libsystem_pthread.dylib 0x00000002215b42c0 <redacted> + 128
13 libsystem_pthread.dylib 0x00000002215b4220 _pthread_start + 44
14 libsystem_pthread.dylib 0x00000002215b7cdc thread_start + 4
)
Sound to be relative to Universal Render Pipeline’s ScreenSpaceShadows shader…any ideas or suggestions !?
Thanks