Hey guys, I am having some trouble getting my 144x144 icon looking the way it should on the Ipad3. The icon is blurry and faded looking. Does anybody actually know the correct settings I am supposed to set the texture to when I import it? I googled it and cant find an answer. Any help would be greatly appreciated, I want to submit this game!! Thanks.
Perhaps it is being compressed to a square POT size. Try doing the ‘Override for iPhone’ and setting Format to Truecolor.
Thank you for the suggestion. I tried it, it it seems to still be having the same effect. It looks almost as if there is some kind of “half circle” or elipse type of shading that is over the top half of the icon. The other icons on my ipad dont seem to have it, I am not sure what is going on. Any other ideas what to try? Quick question as a side note, if a texture is 144, what should I set it as in unity, 256 or 128? Thanks.
The fix for this is the Prerendered Icon box in the player settings for anybody that comes to this.
and also, for texture time, set it to GUI, then you will be able to enable Truecolor
Set the “Texture Type” to “Advanced”, then set “Non Power of 2” to “None”. Now you have 144.
Also set your “Filter Mode” to “Point”. And turn off compression.
Thank you moonjump, great info.