I have searched a bit and still found no conclusive answer regarding how one can expect the iPad to perform, so I have a few questions.
I have built and measured (using instruments): Startrooper, a custom simple scene using some transparency and 5 drawcalls with EZ Gui, a custom 9 draw call polygon model of 2600 verts.
In all cases the frame rate according to instruments hovers around 30 fps. Is this what can be expected? Is this due to the Unity engine or the iPad - I get the impression some non-Unity games run quicker? Finally, can Instruments be trusted when measuring Unity stats?
Many thanks in advance and sorry for the ignorance.
Best,
Dan