I need my ipad(or ipad2) game to work for about 80k~100k tri(s) and 240~280 draw calls in 24fps.
Is this performance Possible in unity3D for iPad???
If not possible, please let me know your game's maximum performance(tris and draw calls) in iPad or iPad2.
I am very serious about that. ;;;
Thanks in advance.
Hi,
You can't really compare ipad 1 and 2 in terms of perfs. There is a world between the two. Depending on your budget, I strongly encourage to check for your ipad generation and adjust the quality and content accordingly to benefit from the ipad 2 power.
If the 240 drawcalls are actually achieve after careful analysis and design properly for in low po modeling and virtual rendering engines, then you are in trouble. If this is a game scene, then you should play with occlusion culling to only show render the necessary, if you have a centric application only viewing all them tris in a single view, then you need to optimize. I am speculating here, but these figures generally comes from engineering drawings or architectural drawings. If that's the case, you are in for some extensive work in your favorite 3d modeling software.
We achieved 34 drawcalls and 22K tris running at 20 fps on a scene ( mechanical assembly) that had originally a stupid amount of tris and drawcalls. I am by no means an expert but few rules and careful analysis made all the difference between the impossible and the feasible. Texturing, baking details, Custom shaders ( Antony is right, shaders are critical), re-modeling of parts, decisions about what's important, what's not, decisions about the look and feel, optimization of content when not seen, hidden, or far away. And testing, testing testing, is the way to go.
Bye,
Jean