iPad Pro 11" & 12.9" screen with black border! (Not Full Screen)

My game is now out and I just noticed from my friends that when running my game on the iPad Pro devices the game is not fully show on the screen it just left with black border on top and bottom. Please help guys if you know about this weird stuff.

Much much appreciate!

Hi,
which Untiy version do you use?
Do you use a storyboard as splash screen? If not, the game will not use the full screen on newer iPads and iPhones with different screen ratios.

Hello @thomas-weltenbauer !
Thank you for the reply! I use 2019.2 the latest one. No I didn’t use storyboard as splash screen I just fill out the images below like this https://imgur.com/a/JqTDIXP
Right now one of the solution that I found is set iPad and iPhone launch screen to “default” instead of “none” and the screen is fill out fully on iPad pro. But the the legacy launch images just doesn’t show when launching the app, it seem like those images doesn’t being used! So don’t know what is it happening with this. Any suggestion? Again much appreciate for this.

There were some bugs with using custom storyboards with Unity, I’m not sure if they have been fixed since, but this setup seems to work for us:

4820129--462068--Screenshot 2019-08-04 at 13.36.03.png

Leave the legacy slots empty.

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Woww It work like a charm! Using this way we don’t need to manually manage each splash image for each screen sizes one by one. So handy I really love this solution, really.

Much much appreciated!

We created a storyboard in Xcode which is added to the xcode project after a Unity build is finished with a post processing step.
This also adds the entry “UILaunchStoryboardName” with the name of the storyboard to the plist file of the Xcode project.

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