Currently running my app under Performance tools Activity checks and looking at the Real Memory entry.
It keeps accumulating as I load levels, Levels have more or less the same amount of textures and code, so why does the real memory accumulates. I don't load additive, I simply load a new level (Application.LoadLevel). The amount of gameObject not destroyed within the entire application is constant.
It seems that when a memory warning is issued, it cleans a bit , but it's never back to the start up value or anywhere close.
Am I missing something really obvious?
I though that Application.LoadLevel() was the best way to manage memory consumptions.
Thanks for your insight,