Hello
I’ve ran across this strange problem, and I’ll try to be as specific as possible, but i don’t know to much about it. I’ll be grateful for smallest clues.
So, the main scenario is that we have a simple multiplayer game, communicating with SmartFox server. Request → response (handled in library) and then back to Unity game.
It works flawlessly on iPhone (both ios 6 and 7), in editor and on iPad running iPhone targeted game in compatibility mode. But on iPad targeted build there are some horrible problems, mainly not getting whole response from server (literally just a part of reponse string), which is then not parsable (JsonFX), from obvious reasons. What’s more, there are also some random connection drops with server. (I have the “persistent wifi” option enabled).
So my question is: do you guys have any idea what is different on iPad side regarding networking, which may cause those errors?
Again, slightest clues will be greatly appreciated.