iPad shadow shader solution????

We’re producing an architectural visualization based game for the iPad. I see that in Unity 3.0 for the iPad we won’t have real time shadows. No shadows in a residential interior makes for a very dull scene.

Users can add, move, and delete the normal residential stuff. There will be multiple lights. Our prototype works great except for the shadows issue. All slow actions, not a shooter game.

Any solutions? Can someone write us a shader that uses the iPad’s Open GL?

  • jim

Not possible on Unity iPhone 1.x at all as only fixed function pipeline is supported.

On Unity iPhone 3 Pro you could write an own shadow mapping shader etc for usage with ARMV7 OpenGL ES 2.0 to do the job

I don’t care about past versions of Unity. I’m only interested in the future :slight_smile: I would need someone to write it.

Please PM me if you are interested. Our budget is extremely tight but we somehow get things done.

  • jim