We’re producing an architectural visualization based game for the iPad. I see that in Unity 3.0 for the iPad we won’t have real time shadows. No shadows in a residential interior makes for a very dull scene.
Users can add, move, and delete the normal residential stuff. There will be multiple lights. Our prototype works great except for the shadows issue. All slow actions, not a shooter game.
Any solutions? Can someone write us a shader that uses the iPad’s Open GL?
- jim