I know that Unity Remote does not work on the iPad for native resolution but is there at least someway to get the game preview window in Unity iPhone to show the screen as if it was on the iPad? This is mainly for GUI Design as what I see in Unity iPhone is not even close to what I see what I build run on the iPad and it is kind of annoying having to do design by placing something and build/run to see if it is right.
you can run the game on the simulator. Debug.Log() output you can see in xCodes console.
To see it within unity you can set the preview to iPad Landscape for example.
i guess for touch inputs you need to write scripts that also include a MouseInput thingy (forgot the name of that).
How you are supposed to deal with the accelerometer i don´t know. i guess it´s not possible right now.
Unity iPhone 1.7 does not display the full iPad resolution in the editor window, even with “maximize display” on my 13.3 inch Macbook. Got to build and run on the simulator to see the full screen.
If you develop for Portrait thats true. But in Landscape mode you can see the full screen.