iPad to AppleTV via Airplay?

Is there a way we could get this to work with Unity? Would we need some kind of “Airplay Plug-in” made? Is this native supported in iOS5?

There is no way to do that cause unity does not give you 2 rendering contexts, thats a thing UT has to add in unity

all you can do is mirroring (ie having the same on tv / airplay as on the ipad), that part should actually already work I think

What about simply projecting the one screen to the TV? You could play your iPad game as a “console experience” with your AppleTV at home and then take it with you to play on-the-go on the iPad by itself. That’d be fantastic!

Basically using the same app to do something like “Transfarring” http://youtu.be/-FBJUuheWbg?t=3m4s

That either works already since 4.3 or is on 5.0, for the HDMI adapter it already works and 4.3 added a lot on the airplay side

It will be great if it can work wirelessly… I may run out and get an AppleTV to test soon. Has anyone tried this?

Most mirror with 1024x768 however a few games like real racing and rage actuall have two drifferent UIs. Its a great experience, and cannot wait to build for it…

I am currently working on getting this up and running.
So far I have the output working to the TV and am able to switch the unity output to either screen.
I still need to get into the code base to figure out exactly where unity is making it’s draw calls so i can split the data up and allow for 2 different displays.
I also have to fix the orientation.
I’ll keep you posted with the progress.

i also would be interested in this, and convert apple tv in some sort of gaming console and ipad into in a uber controller hehehehe…

it does it inside the engine, you don’t get to see any hook for it on the outside. the only “2 different displays” you can get is if you draw the second one completely on your own independent of unitys existance at all …

Yes after digging i figured much of this out, however i am wondering if there is a way to send a camera’s “contents” to a 2nd context…
I have the 2nd context up and running displaying my own stuff, but if there is a way to display the content of 1 camera even if it were a performance hit that would be wonderful.

I don’t know how much of a performance hit it would be, but I am toying with the idea of simply setting a “mode” and turning on/off the rendering similar to the stereoscopic LCD shutter effect.

Have the normal camera up and render normally, next frame (or even same frame after render, if possible), switch cams and simply prevent the context draw and re-direct all of what unity draws to the 2nd context. then switch back next frame

Air play mirroring with fullscreen hd graphics on tv and different graphics on the iPad Worked fine in N.O.V.A. 2 HD game I just played. I would love to do this with Unity. Any ideas as to how to accomplish this or similar with the HDMI adaptor? Prime31 to the rescue??

Was more progress made with this?

Could this be done with a render to texture call that sends the texture to a plugin where on the otherwise you push the texture to the screen?

yup also curious… promised updates are not made in this tread…

+1 for interest. With WiiU, Vita, and AppleTV – this sort of technology is going to be huge soon and Unity would be wise to be on the frontiers :slight_smile:

hello,

I would need this feature soon (airplay with differents displays) , any updates?

Mirroring with airplay “just works”. (Double click the home button, swipe left twice, click the airplay button, enable mirroring to you Apple TV and whatever is on the iOS device display appears on the TV.)

Presenting multiple screens to the Unity game is getting looked at.

“Presenting multiple screens to the Unity game is getting looked at”

You will be my hero if this gets added

+1 for this feature - game controls on iPad, main screen on TV!!!