Hello fellow Unity users.
I’m planning to start development of a 3D adventure game The story, characters, level design are all pretty much ironed out, but there’s now the question of technical limitations.
On my scene tests, I have a shot with roughly 40mb of textures, 2 fully animated and 11 partially animated characters (facial morph/subtle motion). All geometry has baked textures, the lights in the scene are only there to partially light the main characters and for their effects on normal maps. Add to that, some neon lights that are flickering, transitional textures to mimic the area around the neon light. Total polygons roughly 400k.
Also, most importantly. All cameras are static, there’s no motion here. Almost all of the animation that will occur will hopefully exist by way of jpg sequences, but there will be some moving machinery.
I’ve been vague in my description, but I want to get a sense from experienced users if you thought that this setup would push an IPad too far. Is there a document someplace that describes the limitations?