iPad w/ Unity Remote broken on Windows

When I try choosing my iPad for Unity Remote in the Editor Settings, the following two exceptions show up in the console:

EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (UInt16 devicePort) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)

and

Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (UInt16 devicePort) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)

Once I press play, the remote app doesn’t appear to ever send/receive anything.

I’m running 5.4.0b17 64-bit on Windows 10

-A

Hey Aaron! This issue has already been reported and our developers are already looking into it.
You can track the original report status here: Unity Issue Tracker - [Windows] Unity Remote 4 does not work with iOS devices on Windows 10

Hey there. The fix will take a while in the pipeline, but in the meantime you can go to your Unity install folder and copy Editor\Data\PlaybackEngines\iOSSupport\x86_64*.* one level up into iOSSupport folder. This is for 64bits, for 32bits replace x86_64 with just x86. The native library will load then and those errors should go away.
Also similar problems can be solved in similar way for AppleTVSupport.

Thanks… I’ll give that fix a shot for now!

I’m having this same issue. Copying over the files to iOSSupport just results in a complete crash.

“The file ‘MemoryStream’ is corrupted! Remove it and launch unity again! [Position out of bounds!]”

It works for me, but the image on my iPad is upside down :stuck_out_tongue: