I’m just about to release my Unity iOS game to the AppStore this week and targeting iPad2 and 3. I have noticed since I started testing on iPad3 that my game performs more poorly on iPad3 than 2. I wondering if anyone else out there has noticed this? I have not had time to benchmark the two, but it’s visually noticeable. This is incredibly disappointing.
Does anyone know if there’s a reason for this? Is there something Unity developers should do to better optimize their games for iPad3? This seems like a huge step back for Apple. Apple is all about “looking good”, but making games perform well doesn’t seem to be a top priority with them even though it’s the UX that matters and that games are their #1 selling app category. Does Unity 3.5 make a difference in this case? I am still working with 3.4.2, waiting for 3.5 issues to be resolved. I’m wondering if setting the resolution in Player Settings makes much of a difference. I don’t detect any.
I reference the following article for detailed info on iPad2/3 CPU/GPU: CPU And GPU Performance: All About Graphics - Apple's iPad 3, Part 1: The Complete Retina Display And A5X Review | Tom's Hardware
Here’s another article discussing iPad2/3 benchmarks: http://www.iphonehacks.com/2012/03/ipad-3-cpu-and-graphics-performance-compared.html