Does the 1.1 release update the editor to Unity 2.5?
no, 1.1 is a standalone app. 2.5 is a different app.
I believe the question is: will 1.1 deliver the 2.5 feature set in the editor?
well yeah, i did read that wrong pretty sure the answer is still no but i wasn’t in the beta…
Only higgyB, ReJ etc can answer but I’m with Pete. If it would happen with 1.1, it would be in the Roadmap.
It was mentioned to happen but it definitely won’t be a trivial thing if possible at all without loses, because Unity iPhone is .NET 1.1, that restricts the possibilities drastically unless Unity actually implements kind of a “dual mono mode” for a 2.5 Editor + iPhone so that the iphone end is able to run in .NET 1.1 only mode.
You rang?
The Unity iPhone 1.1 release will not be bringing the Unity 2.5 editor UI to Unity iPhone. We definitely plan on making it happen (merging of the two apps into one) but it is unfortunately still further out than 1.1 (which is coming out next week!).
And the crowd goes wild!
Naw, the croud went wild when he told us that a few days ago in the Uhmm … 1.1 thread
probably no debugger integration still ?
Apparently I’m not in that particular crowd.
iPhone debugging will never be handled by unity.
Thats an XCode only thing.
And I doubt that Unity iPhone will get the new mono at all anywhere soon because it has far less use for it than the desktop as it is restricted to .NET 1.1 which is fully covered by the old / currently used mono
I am not exactly sure if it has anything to do with the Mono version, but I heard some time ago that the Unity guys were trying to merge back Unity iPhone’s core onto the current Unity branch.
I don’t have a link, but I’m sure you can find it somewhere, or maybe super-higgy could hop in and show us the light!
I can see how this move could allow a streamlining of the Mono version… just not sure how the integration will play out, since the current .NET version of the latest stable release is somewhere between .NET 2.4 and .NET 3.0.
EDIT: forget it, Higgy just mentioned it above…
I dont need debug iPhone… I want to trace C# code inside Unity editor, when you are using unity remote…
Thats my dream and it will speed up fix some bugs…
Sanjuro
A debugger is not now nor has it ever been a claimed part of Unity iPhone 1.1.
I figured this would be an ok spot to ask this.
Once you build your project out to x-code, is there anything stopping you from closing down unity, opening your project in xcode and making modifications there?
I dont have anything in particular in mind I was just curious if it was an option.
L
That depends on what “modifications” you want to make. Can you edit your Unity game content or the engine? No. Can you (as of 1.1) add your own custom Objective-C? Yes. Can you do things like tweak icons and whatnot? Yeah, you bet.
Sweet.
Yeah I wasnt thinking of anything as ambitious as Unity3D - v.lokken or anything but mainly adding my own objective-c behavior.
Thanks!
I remember someone wrote that unity iphone currently is not working on snow leopard - is the “pure coincidence” that both (1.1 and snow leopard) will be released next week a hint that 1.1. will be able to run on snow leopard? I just ask because i want to order it to get it as soon as possible (my system here is getting slower and slower which sux)
Unity iPhone 1.1 will offer Snow Leopard compatibility. The timing is helpful though in that it offers us the chance to develop 1.1 against a relatively stable OS code base.
Can you (as of 1.1) add your own custom Objective-C? Yes. Can you do things like tweak icons and whatnot? Yeah, you bet.
I’ve seen here and there on the forum that this will be restricted to iPhone Advanced only. Is this true, or will custom Objective-C be available in iPhone Basic as well?