A very quick test in Basic… Straight build of an existing project with only changing player settings to use the new orientation feature. Left in a few warnings (deprecated orientation etc).
-Time in Update is down to around 60% of what it was.
-Batching is sweet! Feature request: let us adjust the max vert count for skinned meshes if possible (yeah I know… the official request way)
-Skinning is much faster.
-Memory management and GC in the profiler make a lot more sense. It’s either handled way better or reporting is better (or both).
Wonderful update overall… congrats thanks!
[edit: I wrote earlier:
No it’s not! I incorrectly recalled Apple’s guidelines…]
Spectacular! Going by the specs this looks to be a huge jump, worthy of the 0.5 version change. Plus, you’re going to risk spoiling us by giving us such treats as DRM detection and GS optimizations that auto-fallback.
I can’t wait to dig into the Penelope Tutorial.
Actually the bad thing about your tutorials-- with Unity’s ease of use, I never finish them- I can’t resist switching to my game project and applying what I’ve just learned. I guess I’ll have to take a vacation and leave the game project folder at home so I can make it thru the tutorial.
Wow, amazing bit of work from the looks of the release notes. Unity should pretty much own the iPhone platform from here on out. Glad we made the investment!
And special thanks to all the developers, QA engineers and beta testers for getting this out the door. Hopefully you guys’ll get a chance to sleep now