Hello
What is the iPhone 12 3D Capacity. I mean in terms of polycount, draw calls, etc. I can’t find these stats anywhere.
Cheers!
Hello
What is the iPhone 12 3D Capacity. I mean in terms of polycount, draw calls, etc. I can’t find these stats anywhere.
Cheers!
Very capable.
In a vertical slice we’re developing in URP we’re pushing 1000-1500 draw call, over 2 million polygons, very complex shaders and effects (SSAO, bloom, MSAA4x and so on), skinned and animated characters at 30k+ polygons and over 100 bones.
And all gameplay and rendering loop is 6-8ms.