Hello All,
I am using Unity3d v 3.5.2 and facing a problem for iphone5. When i am building my ipa file for iphone5 then it run on iphone5 successfully but it doesn’t cover the whole screen.
For Example : i want to draw texture on screen using screen.width and screen.height.
it work fine for iphone 4s and below it but for iphone5 it doesn’t take the whole screen .
my texture size is 960640 but i know iphone 5 resolution is 1136640, Is this a problem in this ?
I think it doesn’t because as i know unity screen.width, screen.height adapt themselves as per device specifications.
Thanks