Iphone 5 Tall aspect ratio cuts off left/right screen instead of extending top/buttom

In unity editor, when I pick the iPhone 5 Tall (9:16) aspect ratio, it cuts off the left and right side of my game screen instead of extending the top and button.

Why is this happening. I am already zoomed out as far as I can go for my game, and I do not want to have to zoom out even further just so that I can get back the left and right side of my game area for iPhone 5. This would make objects really hard to see on regular iPhones if I zoom out my camera to accommodate for iPhone 5.

I have tried searching everywhere for someone with the same issue, but have not found anything so far.

Please help.

Thanks!

When using different aspect ratio (3:2 vs. 16:9), you have to adjust your camera’s viewing angle also, that’s just how it works. You have different kind of area for the camera to cover, it just does not happen automatically. Or, if you don’t want to adjust FOV, you have to take into account the different aspect ratios beforehand, when designin backgrounds and stuff, so that chaging the aspect ratio doesn’t crop anything out.

I recently made a game that initially used 8:5 aspect ratio (640x400) for working in the web. Then when it came for the iOS port, well, I had to adjust the camera for each iOS aspect ratio, because backgrounds were too tightly created for the 8:5 ratio. I just fixed the FOV slightly (“zoom in”) and placed black bars on the top and bottom (the game works in landscape only) for 3:2 and 4:3 resolutions. Late in the project iPhone5 came out, and I just went with existing FOV and placed bars in the sides too. I used bars mainly because for technical reason camera was also shifted a bit, and thus made some point of the screen “unmanned” without them, meaning no camera covered it. Makes things randomly weird, I don’t courage anyone to rely it’s always black by default.

Lesson learned? Next time when planning the game, when creating backgrounds etc, all aspect ratios have to take into account to avoid all this shit. There’s enough trouble with the GUI elements and stuff.