I’ve started to get a strange problem when running my game in the Unity iPhone Basic editor (v1.0.2f4) not on the iPhone itself. The game plays correctly but when i select the play icon to stop the game the Unity Development Tool application quits.
I’ve been working away just fine until today so not sure what’s going on.
I see this in the Unity Editor.log file. I guess this is the cause of the editor crash but no idea how this happens.
Dereferencing NULL PPtr! (Filename: /Users/build/builds/unity-iphone-1.0.2/iphone-1.0.2/Projects/…/Runtime/BaseClasses/BaseObject.h Line: 640)
Stacktrace:
In case anyone else sees something like this, i discovered the issue i was having. I had added a MeshRender to my character by accident. The character already has a SkinnedMeshRender.